A stealth game, Infraction. It's been over a year in development now, and that's far longer than it should've been so im trying to wrap up development as fast as i can.
I think i might have a playable very early-alpha demo next week, but i'm not certain.
Only good thing that did come out of this project is that i learned a lot, how to do certain things and not do others. Mostly i learned how to avoid going out of bounds in certain programming aspects, like arrays and what CAN happen if you do, and how to spot such a bug.